James Walsh /

About me


About
Much of my work especially within the context of User Experience, involves the use of situational awareness. A big part of what goes into my designs is my ability to cut through the airs of the assumed user, and really examine how they would use a product, why, and most of all when. When I've finally gathered all the parts of a situation; the people, the goals, the environment, and any outliers, I can create a truly seamless user journey. Taking myself from when they wake up in the morning if necessary, to when they're done and satisfied with the products I design.

Q&A
How tall am I?
I'm 6'6"

What do you hope to do?
I'm still figuring myself out, but I hope to entertain people with my designs as well as help them.

FUN FACTS
I cannot resist petting a cute puppy.

I'm an avid roleplayer and group rule checker.

When I get frustrated with a project, I sometimes give my variables and files humorous insulting names.





James Walsh


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About
Much of my work especially within the context of User Experience, involves the use of situational awareness. A big part of what goes into my designs is my ability to cut through the airs of the assumed user, and really examine how they would use a product, why, and most of all when. When I've finally gathered all the parts of a situation; the people, the goals, the environment, and any outliers, I can create a truly seamless user journey. Taking myself from when they wake up in the morning if necessary, to when they're done and satisfied with the products I design. .



.
.
Q&A;
How tall am I?
I'm 6'6"

What do you hope to do?
I'm still figuring myself out, but I hope to entertain people with my designs as well as help them.
.
.
FUN FACTS
I cannot resist petting a cute puppy.

I'm an avid roleplayer and group rule checker.

When I get frustrated with a project, I sometimes give my variables and files humorous insulting names.



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Audio Carnival: A VR Experience

Entertainment
UX
Development

New rules are emerging within VR design, let's break them!

why?

I do this to explore and augment the possibilities of VR as a whole. VR has survived on its wow factor for years now, but audio and haptic applications must be explored for it to be more than a parlour trick.

what?

My product uses 3D dynamic audio to tap into and immerse a user's sense of balance while they explore the virtual space. Using simple doppler effects, my product can stimulate shifts in a person's balance to accompany the shifts in the visual landscape.

how?

During my research, I found that using a person's vestibular system, a system that provides you with a sense of balance, can lead to motion sickness if you manipulate one aspect while ignoring the others. Bringing oneE€Es other senses into the VR world can solve this problem.