Michael Kozlowski / michaelkoz.com

About me


About
My mission in life is to explore the unexplored and design things that are useful and will impact people's lives. I also have an diverse skill set in many different kinds of arts (such as acting, drawing, writing, etc.), which sometimes proves to be useful.

Q&A
Where do you see yourself in 5 years?
Definitely working in VR or MR. We live in exciting times.. how we do many things may soon be completely redefined. VR and MR are two areas that hold great promise.

How did you get into UX?
Centuries ago, I had an idea for a Pinterest like web app and got into UX by making mockups and wireframes for it. Long story short, it was a complete disaster, but that's ok.. I had a new direction in life.

FUN FACTS
I have too much wanderlust for my own good. Currently looking at travelling from Toronto to the tip of Chile only by bus. And to the Antarctic, if I can.

I'm totally amazing at burning everything in the microwave.

Something something, dark side.





Michael Kozlowski


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About
My mission in life is to explore the unexplored and design things that are useful and will impact people's lives. I also have an diverse skill set in many different kinds of arts (such as acting, drawing, writing, etc.), which sometimes proves to be useful. .



.
.
Q&A
Where do you see yourself in 5 years?
Definitely working in VR or MR. We live in exciting times.. how we do many things may soon be completely redefined. VR and MR are two areas that hold great promise.

How did you get into UX?
Centuries ago, I had an idea for a Pinterest like web app and got into UX by making mockups and wireframes for it. Long story short, it was a complete disaster, but that's ok.. I had a new direction in life.
.
.
FUN FACTS
I have too much wanderlust for my own good. Currently looking at travelling from Toronto to the tip of Chile only by bus. And to the Antarctic, if I can.

I'm totally amazing at burning everything in the microwave.

Something something, dark side.



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Holo Photo Viewer

Entertainment
UI
UX Research

looking for photos doesn't have to suck.

why?

Spatial interfaces are said to be the next computing paradigm. But do they have any real advantages? I decided to explore different spatial UI concepts in the context of a photo viewing app to find out.

what?

The Hololens Photo Viewer can be implemented on traditional 2D screens. However, adding depth into the design and having a much larger, windowless UI definitely makes it a kickass experience.

how?

My research consisted of testing users on how they find and scan through photos, and if different spatial arrangements make their finding process more efficient. I also dove into various HCI publications to find best practises for designing spatial interfaces.