Scott Wilson / scott-wilson.ca

About me


About
Scott Wilson is an interaction designer and installation artist. He has worked on a number of projects, with a focus on digital and physical interactive experiences. In the past he worked on Escape from the Tower, an escape room in Casa Loma, and he interned at Autodesk doing user experience design for digital manufacturing software.

Q&A
Why do you like coding so much?
Because I get to solve math problems and make cool things at the same time!

What's your favourite boardgame?
Battlestar Galactica, or maybe Two Rooms and a Boom. Or One Night Ultimate Werewolf. Or...

FUN FACTS
I was taller than my first grade teacher.

I love teaching people how to do things.

I used to speak French, but have mostly forgotten how.





Scott Wilson


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About
Scott Wilson is an interaction designer and installation artist. He has worked on a number of projects, with a focus on digital and physical interactive experiences. In the past he worked on Escape from the Tower, an escape room in Casa Loma, and he interned at Autodesk doing user experience design for digital manufacturing software. .



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Q&A
Why do you like coding so much?
Because I get to solve math problems and make cool things at the same time!

What's your favourite boardgame?
Battlestar Galactica, or maybe Two Rooms and a Boom. Or One Night Ultimate Werewolf. Or...
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.
FUN FACTS
I was taller than my first grade teacher.

I love teaching people how to do things.

I used to speak French, but have mostly forgotten how.



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Geometric Puzzle Box #1

Entertainment
Physical Space
Visual Design

A 3D printed puzzle box with mechanical puzzles embedded into a transforming geometrical form.

why?

Emerging fabrication techniques and emergent design open up new possibilities for mixing physical and digital design, and translating the digital to the physical.

what?

This 3D printed "puzzle box" is an exploration of geometry and interaction with physical objects. Making use of relationships between platonic geometric shapes I created a transforming 3D form with an embedded series of puzzles, each with a unique solution, and each building in complexity and difficulty.

how?

I used 3D printing, algorithmic puzzle generation, and good-old-fashioned paper to design and test many iterations of puzzles and physical mechanisms.